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Fair. It seemed worth mentioning the larger context, and this seemed a plausible place.

Doing VR/AR, I've been struck by how not good the community is at attributing design constraints to cause. Constraints are simply echoed ("90 fps or sick!"), without attention to their context and scope of validity. Being unable to clearly see one's design space, impoverishes imagination, planning, and outcomes.

Many of the comments on this page reminded me of that. And parts of the OP. We can usefully discuss whether the apocryphal shoemaker had better today prohibit his oft-crippled children from dancing, or going outside, or walking, but it's worth bearing in mind that the root cause of the cripplings is the ongoing failure to provide shoes. And all the rusty bent nails we've left on the floor.



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