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I still play Morrowind regularly (it came out in 2003), and I sometimes wonder if gamedev would be more sustainable if we focused on increasing the half life of games. I think that approach is more viable with single player experiences, since multiplayer is more dependent on a critical mass of players.


Isn't this the opposite of the solution, though? If devs only made games that lasted 15 years, they would probably sell way fewer games in aggregate.




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