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Given that you can apparently get high-resolution timing out of two threads and shared memory, and shared memory of some sort is needed in order to make existing thread-based code / paradigms work, this is going to be a hard sell. Essentially you're adding a permission prompt for threads.

I hope they find a better solution that keeps shared memory working.



That's why they removed SharedArrayBuffer -- that's literally the only shared memory mechanism available to JS on the web.




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