Also you might be interested in the Final Fantasy 6 memory overwrite bug that was discovered in 2016 as well. It uses the Window Color menu settings as the data reference.
Btw regarding the Megaman 2 RTA, there's an even more ridiculous collision bug being used around 11:30 http://www.nicovideo.jp/watch/sm28321223
Also you might be interested in the Final Fantasy 6 memory overwrite bug that was discovered in 2016 as well. It uses the Window Color menu settings as the data reference.
Btw regarding the Megaman 2 RTA, there's an even more ridiculous collision bug being used around 11:30 http://www.nicovideo.jp/watch/sm28321223