My point was more that TEVs can't modify texture coordinates, since texcoordgen happens before the TEV stage. TEVs only specify how to blend vertex colors, texture samples, game-set registers and lighting results together using configurable formulas.
My point was more that TEVs can't modify texture coordinates, since texcoordgen happens before the TEV stage. TEVs only specify how to blend vertex colors, texture samples, game-set registers and lighting results together using configurable formulas.