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Fluxus - live coding system built on PLT Scheme (pawfal.org)
20 points by kirubakaran on Jan 26, 2008 | hide | past | favorite | 6 comments


Nice. Game development will really benefit from the majority of studios moving away from C/C++ (someday, far in the future). This is a step in that direction.


I'd like to see a move toward OCaml, with regards to that. All the (albeit amateur) game developers I know cling to their C or C++ because of performance concerns.

I tend to think these performance concerns are overstated. However, if they will insist on believing these myths, then OCaml might be the right way to go. Its, generally, just as fast as C++. Often faster. And it has some great libraries for graphics.

Is anyone here working with OCaml?


Is there any chance that someone can mention lisp without the OCaml folks popping off?

If you want to see a move towards OCaml, write great apps or useful tools.


Hm. I'm really more of a Lisp person than an OCaml person. I just find the language interesting. And specifically, I was responding to the comment "studios moving away from C/C++". Which, of itself, has nothing to do with Lisp.

Regardless, I'll take that as a "no".


My favorite OCaml tool: Unison File Synchronizer - http://www.cis.upenn.edu/~bcpierce/unison


I thought it was a reasonable suggestion, considering that game OCaml is known for C-like performance. This seems to be borne out by its use in the financial industry, which also cares a lot about speed and performance.

(note - also written by a Lisp wannabe who knows about Naughty Dog)




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