They're on the die. efuses existed on the ps3 and 360 too.
The 360 used them to prevent downgrades, but the ps3 used all of theirs to store bluray drive keys.
IIRC, apple has a patent from years ago for keeping a camera module in a semi-active mode when the phone isn't entirely idle to make starting it faster.
All you'll need to do is show up with a photo ID and take a written exam, but you will likely have trouble getting a photo ID without registering for selective service (if you're a male 18-25). That's how they got me, I refused to register because I believed the draft was unjust, but was pressured into getting a driver's license and had to sign my draft card to get it.
To be honest we've reached the end of my expertise but I think that would work. This thread from 2007 says it will work as long as you don't represent a foreign government.
I just checked Google Chrome Framework on my Mac, it was a little over 400 MB. Although now that I think about it it's probably a universal binary so you can cut that in half?
> A few ps3 games I've seen had 4GB or more binaries.
Is this because they are embedding assets into the binary? I find it hard to believe anyone was carrying around enough code to fill 4GB in the PS3 era...
I assume so, there were rarely any other files on the disc in this case.
It varied between games, one of the battlefields (3 or bad company 2) was what I was thinking of. It generally improved with later releases.
The 4GB file size was significant, since it meant I couldn't run them from a backup on a fat32 usb drive. There are workarounds for many games nowadays.