I've always considered myself a jack of all trades and made the switch to product management after being a designer for the last decade.
The switch felt almost fully natural, and I noticed that I have a very obvious significant leg up from most of my peers, I'm easily 3-4x more productive while working at the same pace as everyone.
I've played it a bit. The core mechanics was spot on but it ended up a soulless copy of what UO was. Procedurally generated levels and instances just took away any resemblance of a story for me.
I've found your comment compelling. I'm assuming you have some unit economics implied here, I'm very curious to learn from your experience.
What would you say, in a team of 6 devs, if a pm just walked up and said "If we can get 6 different tasks done in a week versus 3, guess which one I'm gonna pick?"
What I noticed is that every discipline invents their own lingo to describe the systems in play at the ethos of their discipline and they often manifest as some sort of law, principle or concept.
What I'm really curious about learning is to see if there's some sort of overarching discipline that focuses on these sort of systems as a meta and finds improvement points or market opportunities based on a given principle.
Take Moore's law for instance. It essentially describes a relationship between the most atomic component of {system} and the price of the commodity that is offered by that {system}. (system=hardware)
Now apply that to any other field. How about energy production? Is there a correlation between amount of cells in a solar panel and the price of energy at large available to consumers? This is still in the field of engineering so I'm guessing there will be some sort of relationship, but I wonder what taking it further into business and design for instance would look like.
I don't know how that would look like but to clarify I don't expect any of these laws to illustrate a similar pattern, but I do expect them to define how further along or behind any given "system" is, assuming that they are somehow comparable.
I've thought about this a lot, it's my goto "one day I'll write a book about this".
I frame the problem slightly different (heh):
Different disciplines, branching out, will (or so says my hypothesis) discover the same topologies, but express them differently due to different scopes (perspective, dimensionality, DSLs [...]).
What I'm thinking about is: how can we parametrize the manifestations of these scopes, and, ubiquitously, reverse-engineer them, thus linking all the systems?
Then: which systems are topologically identical? If there are classes, how many? How do they differ? Are they (the systems OR the classes of systems) related?
If so, is there a hierarchy (or are there multiple hierarchies)?
My urge for this came from the intricate geometric representations for arithmetic problems; different scientific disciplines and industries just appear to fall into the same pattern.
If someone knows a book that touches on this topic, please let me know about it, this thought is haunting me for years now :-)
“Multi modal” system representation in graph format. You can represent an electric, hydraulic and mechanical system in one graph. Anything really by relating them to the substituent energy and power. Its representation allows you to easily extract the differential equation. Neat stuff.
FWIW, control system theory resolves similarly. The response of a system (whether electrical, mechanical...) has the same basic concepts related to the energy of constituents defined by the differential equation of that system.
For example, specific systems have fairly well understood corollaries like a compressed fluid behaving as a mechanical spring within a system. Further, mass is akin to capacitor (stores energy), a spring is akin to inductor (stores energy), a damper is akin to a resistor (dissipates energy) in terms of their representation on the differential equation of their response. You might find some control theory an interesting read but I don't know if it speaks to exactly what you're looking for in terms of the broadest applicability.
> What I'm thinking about is: how can we parametrize the manifestations of these scopes, and, ubiquitously, reverse-engineer them, thus linking all the systems?
> Then: which systems are topologically identical? If there are classes, how many? How do they differ? Are they (the systems OR the classes of systems) related?
> If so, is there a hierarchy (or are there multiple hierarchies)?
To what end though? How would you even begin measuring success in such a vast context?
Don't get me wrong, I appreciate the art for arts sake, just curious to hear more.
>To what end though? How would you even begin measuring success in such a vast context?
Well, so far it's just mindgames, so while these are very valid questions, I never thought of an exact goal... But I'd recognize it when I'd see it. The best answer I can come up with right now:
First, I'd want to understand what components are necessary and sufficient to make up "a system".
From there, these components and their relationships would need to be understood from a mathematical perspective (maybe graph theory, but I'm not 100% sure).
Then, one could look for patterns in nature that reflect such components, and rule out which of those patterns are valid components of such generic systems, and which not, based on heuristics that were developed/explored in the previous step.
The following step might be to investigate how the interplay of a given systems components is mapped in human language, and how similar or topologically identical systems differ in spoken representations with respect to the different parametrizations of the aforementioned scopes [...]
(Etc.) - is this a satisfying answer, or does it just lead to more open ends? Anyway, that's the process as far as I've mapped it so far.
Operations Research is related to this. I majored in Information & Systems Engineering which is analogous. The focus is on business, manufacturing, and operational systems and a section of the study is modelling a system and using RNG to simulate chaos / disorder
I work in a fabrication shop and have done some modeling of some of our processes. I think it's more related to Chaos Theory (the underlying patterns and rhythms aren't truly random because they fall within certain ranges, even if they're unpredictable).
What we are selling on the market as a fabrication shop is our ability to absorb variance and to build things that have never been built before (and will never be built again). Our whole business is built around variance. However, variance is not the same as randomness. If I look at the productivity of one worker, it has a certain rhythm and falls within a certain range, and what makes it chaotic is that no matter what scale I look at (worker, team, dept, shop), the variance is consistent.
Just getting into this line of work and trying to make predictions about it has blown apart a lot of the ways I used to look at the world. The systems I study and work with are beautiful because they're chaotic, and just predictable enough to be relatively stable, but unpredictable enough to stay challenging and interesting.
very interesting. I want to note that for models and simulations "unpredictable" = random. There are many different ways to model random variables so as to get that kind of stability you are referencing (or other kinds of stability) to show in the model. I agree it isnt a perfect match for reality (no model is) but a production stream with variance is a common model
This is generally what people mean when they talk about "economies of scale": The more of a thing you make, the faster and cheaper you can make it. Moore's law (indirectly) names the constants on this curve for a integrated electronics, which is a field where the exponential relationship is more pronounced and continues over many more orders of magnitude than in most disciplines.
This is exactly what I was looking for, thank you!
Just looking at learning curves per industry, do you think its possible to make educated guesses as to which would stand to benefit more from improvement?
You could take a look at System Theory https://en.wikipedia.org/wiki/Systems_theory and especially the works of Niklas Luhmann. It doesn't touch the topic precisely in the way you are thinking about it, but it might give you some concepts and terminology for further development of your ideas.
Well, that's his big bet isn't it. There are a lot of studies that claim 4 day work week will keep productivity more or less the same.
The catch here is this will potentially enable you to hire those 10x people. Even at reduced productivity, 80% of 10x is more than double productivity for 100% of 3-4x people, and perhaps this work environment will foster other people to increase their productivity as well.
With the right people and product, I see this as the ultimate weapon against big tech, most of which will have shareholders that will act a lot more conservatively when it comes to risks compared to startups.
This is not something big tech will be able to accommodate in the current macro-economic environment, no board will approve basically a 20% salary bump to all employees and while risking a potential drop in productivity.
Oh man, this grinds my gears so much. It's not even the story itself, I thought the plot was pretty ok, even good for a generation of gamers that never met Diablo.
You know what was the real issue there? The dialogues, the screenplay, what the voice actors end up saying you know. The fucking dialogues in this game is so bad, the worst action flix of the 80s pale in comparison.
Especially the first demoness, Magda or whatever her name was. Holy fucking shit. I've never seen a character given that shitty dialogue in my entire life as an avid movies fan.
That's a fair point. I remember being especially frustrated by Azmodan, the supposed "most capable battlefield general" _literally_ yelling his secret plans at me in Act 3.
There was some boss that had a steampunk cannon/gun that he carried around and shot stuff with. Any form of gun does not belong in the Diablo franchise. Hopefully Diablo 2 remastered can give us something to sink our teeth into.
The switch felt almost fully natural, and I noticed that I have a very obvious significant leg up from most of my peers, I'm easily 3-4x more productive while working at the same pace as everyone.