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It's pretty obvious it was designed for a smartphone just by seeing the word "tap" as soon as you open it.

Viewing it on desktop was an awful experience, mainly because of the background videos taking up the whole browser window and no ability to adjust the volume


Not just Incheon, all around South Korea.


Another notable game AI that is still considered quite outstanding is the AI from F.E.A.R that uses a planning-based approach.

Article: https://www.rockpapershotgun.com/2017/04/03/why-fears-ai-is-...

GDC presentation by the developer: https://alumni.media.mit.edu/~jorkin/gdc2006_orkin_jeff_fear...


I wanted to post this as well. Whenever I think of game A.I. the two games that always come to mind are Half-Life 2 and F.E.A.R.


Half-Life 1 as well, it was pretty novel how soldiers would take cover behind crates and then throw grenades


I remember that as well, and made for a very exciting experience.


Another important thing to understand is that "industrial AI" and "game AI" have different goals.

Industrial AI's main goal is solving hard problems.

Game AI's main goal is to provide an entertaining experience to the player within the context of a game, no more, no less.

Space invaders AI can be coded by any amateur programmer, however it succeeds in being entertaining while playing the game.


>Is the problem with open parking stealing bikes, stealing parts or breaking bikes?

I'd like to add an often overlooked problem with open parking: bikes that are left there forever to rust and rot.


In Denmark, every year or two someone will put a tag around all the bicycles parked somewhere overnight. After a month or so, the still-tagged bicycles will be removed.

The local council do this in public areas, and the owners of buildings etc for private areas.


Really? Bikes are expensive in the US.


Only expensive bikes are expensive, you can pick up a cheap bike from Walmart for ~$100, or a used bike for less than that.

When a tank of gas costs $50 or more, $100 for a bike is cheap even if you have to replace it every couple months.


I think average office people don't know how to use A/C and heating well.

Every time I work in an office with a large and diverse enough population I have to endure stuffy warm air in winter and being blasted by cold wind in summer.

I find it ridiculous, but, while wearing shorts, a t-shirt and sandals outside I have to keep a hoodie at my desk just to survive the office summer.


I relate to this so much. We are meant to adapt to our climate. Why do we resist so much? I ended up quoting osha regulation to ensure coworkers don’t turn the heat down below 68 degrees Fahrenheit. One coworker set it at 60 degrees at one point early this spring when it was a pleasant temperature outside. I biked in in shorts and a T-shirt and was shivering at my desk.


Haha I have the opposite issue and I also was quoting OSHA:

> OSHA recommends temperature control in the range of 68-76° F and humidity control in the range of 20%-60%.

When my desk thermometer started reading 76F+

Here is the thing, you can put on another layer of clothing or using a blanket, I cannot take off a layer of skin and my office does not allow for shorts/tank tops.


I thought OSHA caved on temperature standards. Did you quote a "suggestion" from OSHA?


I hate that some people insist on cranking up the heat during the winter. Some of us wear the kinds of pants that will actually keep our legs warm out in freezing temperatures, and we shouldn't have to change into shorts to not be sweating at work.


I remember being seconded to Singapore for a bit back in the early 2000s. Second day there, I was scouring the shops for a warm sweater. At one point I was considering fingerless gloves.


I think this is a good point: Valve doesn't make games, but it definitely seems to be trying out other gaming-related things.

Examples:

* Steam Machine [0], an alternative to consoles

* Proton [1], incredible boost to gaming on Linux

* Continued development of the Source engine [2], that, albeit not a first choice for the majority of game developers, is still being used

* Going heavy on e-sports with Dota 2 and The International [3], which, I believe, is also beneficial for gaming as a whole

[0] https://en.wikipedia.org/wiki/Steam_Machine_(hardware_platfo...

[1] https://steamcommunity.com/games/221410/announcements/detail...

[2] https://en.wikipedia.org/wiki/Source_(game_engine)#Games

[3] https://en.wikipedia.org/wiki/The_International_(Dota_2)


Don't forget their contributions to Mesa: https://gitlab.freedesktop.org/mesa/mesa/commits/master?utf8...


Halo for PC (all of them, via the Master Chief Collection) is coming to the Steam Store soon. That might be exciting for some people.


>But that leads to a second theory I have about abusive commenters, that this is a "tech" or engineer thing, and not a creative person thing.

Don't think it's specifically tech-related. Probably goes deeper.

One of my hobbies is music, I play in a live rock band and frequently meet other bands. A feature of fellow amateur musicians that stands out the most to me is how often they are dismissive and snobbish towards other musicians. I've been in bands and amateur musicians' circles in two very different countries, and people in both had this thing going on! It's bizarre. And coming on to the next point...

>Tech has an asshole problem, and maybe there's correlation between people who are technically good, but emotionally abusive or lacking in empathy.

I've seen this behavior from people that are pretty proficient at their instruments more often than from newbies, too!


That's an interesting perspective about the behavior not being unique to tech. Thank you, I found it helpful to consider.


>-I wish that the progress bar allow more control of when to jump.

Shift + Arrow - jump 5 seconds

For cases like yours this is what I use, and usually it gives enough control in the context of a movie.

https://wiki.videolan.org/QtHotkeys/


VLC has very short, short, medium, and long jumps. Go to the preferences to set your own hotkeys to whatever works (I have [ and ] for very short jumps, it's perfect for the use case you describe, when you just want to hear a phrase again).

(Note that apparently you need to restart VLC for the changes to take effect.)


Some projects have adopted donation systems with different grades of success. However this really requires having a combination of factors to work out, such as people actually needing the product, developers not being toxic in communication, the project and developers actually being around for some time to gather a dedicated following.

Examples:

http://www.ardour.org/

https://godotengine.org/

https://rpcs3.net/


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