> We all know they are inefficient and weaponized by hackers.
Name an exploit in EAC/BattlEye/Vanguard/FaceIT/whatever other big name anticheat middleware (though Vanguard and FaceIT don’t sell their services I think) that has actually been used for anything.
Genshin Impact’s driver got used as a vulnerable driver that one time, yeah.
EAC had an exploit to inject your own code into processes, but that quickly got patched (https://blog.back.engineering/10/08/2021/).
ESEA's anticheat was used to mine Bitcoin on the players' computers. They are/were a major competitor of FaceIt. They supposedly had to pay a $1 million settlement over it.
Fortnite is easy to run in a hypervisor and also cheaters are using hardware DMA to cheat these days anyway. The proposition that Linux enables more cheating relative to Windows is unproven.
(I had to make a HN account to reply to this, but…)
If only Riot, Epic, BE, whoever else knew about this wondrous approach! That way they wouldn’t have to reverse half the Windows kernel to figure out ways to stop & detect hacks.
Valve (mostly) does serverside analytics for CS2 and the success of their approach can be measured by one of FaceIT’s benefits being “we have a working anticheat”.
Some interesting reads on what modern anticheats do:
https://github.com/0avx/0avx.github.io/blob/main/article-3.m...
https://github.com/0avx/0avx.github.io/blob/main/article-5.m...
https://reversing.info/posts/guardedregions/
https://game-research.github.io/ (less in detail and less IDA pseudo)
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