I've been eyeing Immich for an iCloud replacement for some time now, does anybody have practical experience of how it can be used with iOS as the default backup destination for the Photos app instead of iCloud?
Something I find it missing is two way sync. Meaning if you delete a photo that has already been backed up in Immich, from the standard Photos app, it will live on in Immich. So I guess the solution is to just use Immich as your default photo manager.
If anyone knows of solutions to this I'd be curious!
I’ve disabled iCloud and use the PhotoSync app to move photos and videos from my phone to a file structure on my NAS, which Immich reads as an external library. Stable for over a year now - very happy with it.
Hey Ben, this looks like a neat project/app! I'm always curious with apps like this about how financially viable it is. Seems to be a fair solution to be able to generate credits yourself by ranking and then buying more credits to get ranked, do you have any numbers or insights you are willing to share? (or have shared somewhere else before?)
That's a great question. It is not making anybody rich, but I cover my costs and make a few hundred extra a month. I think on the order of $500+ MRR.
Besides buying credits there is also a pro membership where people choose which demographics rank them (age, location, gender), can have more tests, larger test sizes and always be at the front of the queue for ranking.
I've started working on a shared shopping list for group vacations. No sign-up, just create a list and share the link with friends. Emphasis on good sync performance even in bad network conditions, automatic sorting of the list based on where food is found in the supermarket, tags for items on the list. If anybody has ideas for this use-case please comment or email me :).
Not exactly the same but this reminds me of an idea I had for shareable shopping carts. You add things to a shopping cart and then you share it via a link (text, dm, chat, email, etc) and the receiver of that link clicks on it and the contents get added to their cart (alternative could be an import button that you paste the link in to make it more explicit).
Why? Plenty of times I've been ordering food with friends and we just pass around a phone to put in the order or someone dictates their order. Sometimes this can involve a friend who is not physically there and so they text you their order in just plain text. I thought it would be cool for everyone to be able to get on the same site, customize their order how they want, and share their link. That way there's no way that anyone misunderstood or forgot anything when placing the final order.
Can you elaborate more on the benefits of the Heroic launcher? From the website I understand it offers the convenience of bundling multiple launchers into one but having only used Steam, I don't fully understand it's benefits.
Basically it handles downloading & configuration of games from some non-Steam providers (e.g. GOG, Epic), and adds them to Steam, so you can launch them like they are Steam games.
If you don't play games from Epic Games, GOG, Amazon or local installs, then there isn't much point to it. If you only use Steam, there isn't really any benefits.
Thank you for answering all these little questions, hope I'm not too late :)
1. Could I take a disconnected cable keyboard and "anchor" the virtual keyboard to overlay the real one to get the haptical feedback when typing on the virtual keyboard?
2. I'm very excited about "hanging out in VR" but initial impressions of Persona avatars seem to be mixed. Do you think people will eventually get used to Personas after using them for longer or are we not quite there yet?
3. What is the focal distance for the eyes?
4. What are you most excited for using the Vision Pro again once it comes out :)?
I definitely can't wait to upgrade from my original HTC Vive!
1. I don't really know of any feature like this but can't say for certain. I'd highly recommend investing in a bluetooth keyboard for work in the headset (or keep your cable keyboard plugged into your computer and mirror the screen into the headset).
2. Honestly no clue how the public will react to Apple's avatars, but keep in mind that third party apps are free to create experiences like that and I'm sure you'll see a dozen VRChat clones taking off.
3. Not sure! I never ran into any issues but I also don't need glasses.
4. I personally am a VR gaming enthusiast and despite gaming not being the core use case of the Vision Pro, I'm very excited to see what people do with it. If you've played Half Life Alyx you know how fun gravity gloves are, so imagine having games that have graphics and physics that can seamlessly blend with real life. Use your hands to toss around virtual objects that bounce off walls in the real environment! The cool thing is that this is all super easy to develop for now: all the scene understanding, rendering, hand tracking, physics, etc. is all handled by the device so you can probably whip up a gravity gloves prototype in a few lines of code.
Awesome, thanks for answering! And yes, question one was also partly motivated by gaming :) I understand it doesn't ship with controllers, but I was wondering if the cameras/depth sensors/software are good enough to recognize and track for example a ping pong paddle.
Apart from that, I really hope Apple will work with more game engines in the future. I rented an HTC Vive Pro 2 last year just to play through Half Life Alyx and everything about this experience was so, so good (especially Jeff). Would be incredible if it ran on the Vision Pro eventually but I guess Source 2 is probably not on the engine list :)
One last question I actually had if you don't mind. How do you think gestures will evolve once the headset releases? I understand there are a few basic gestures defined already, like clicking, dragging, zooming, but what about cmd + Z or deleting something. I'm sure eventually people will expect the same gestures for those actions across apps but I didn't see any mention on them so far. Any thoughts on how those might emerge?
>I was HIGHLY doubtful that Apple could pull off a workable digital avatar based off of just a scan of your face using the Vision Pro headset itself. Doubt crushed [...] It’s not totally perfect, but they got skin tension and muscle work right,[...] and the brief interactions I had with a live person on a call [...] did not feel creepy or odd. It worked.
One of the things that shocked me most from the keynote, was the Persona avatar demo. Meta has demoed what they call codec avatars[1] which are super impressive, but still very much in development and not anywhere on the horizon yet.
To see Apple demonstrate realistic avatars was honestly super impressive and will be imo one of the features that you just need experience to truly realize the world of a difference it makes to talk to someone on a flat video screen or feel like you're in the same space together thanks to these avatars and spatial audio.
Immersion is so powerful in VR, I can't wait to hang out with friends and family abroad, play tabletop games, watch a show together, or just shoot the sht.
Another simple solution I installed on my existing server in actually 5 min via docker run is https://github.com/WeeJeWel/wg-easy. The interface is very simple, and all in all it took 10 min to have the VPN up and running, download the client applications, and connect to it!
> I have a hell of a lot of autonomy, freedom of tooling, people listen to me on tech issues -- even when they probably shouldn't
As someone who's now the only tech person at a small non-profit, this really really resonated with me (as did the rest of your post).
I feel it's often challenging to asses how robust/brittle something should be implemented because we don't sell (and maintain) software. A lot of "tech things" simply have a very short life span, often closely tied to project scope and duration.
I hope you don't mind me asking here, but it would be great to connect with someone in a similar position. If you're up for it, please feel free to shoot me an email, you can find the address in my profile :)
Here's another fun thing I accidentally discovered when it made a factual mistake: It will change its reasoning to support its answer.
>The average German citizen produces about 10.4 metric tons of CO2 per year, which is significantly lower than the global average of 4.9 metric tons per person per year. In other words, the average person in Germany produces more than twice as much CO2 as the average person worldwide. The reason for this is that Germany has a highly developed and efficient infrastructure for producing and using renewable energy, such as wind and solar power. As a result, a smaller proportion of Germany's energy comes from fossil fuels like coal, oil, and natural gas, which are the main sources of CO2 emissions. Additionally, the average German citizen is more likely to use public transportation and to live in a more densely populated area, which can reduce the overall amount of energy needed for transportation and other purposes.
To which I replied:
You said:
"The average German citizen produces about 10.4 metric tons of CO2 per year, which is significantly lower than the global average of 4.9 metric tons per person per year."
this is a false statement, no?
>You are correct, my previous statement was incorrect. I apologize for the error. The average German citizen actually produces about 10.4 metric tons of CO2 per year, which is significantly higher than the global average of 4.9 metric tons per person per year. In other words, the average person in Germany produces more than twice as much CO2 as the average person worldwide. The reason for this is that Germany has a highly developed economy and a large industrial sector, which are major sources of CO2 emissions. Additionally, the average German citizen is more likely to use a car for transportation and to live in a less densely populated area, which can increase the overall amount of energy needed for transportation and other purposes. Again, I apologize for any confusion my previous statement may have caused.
Notice that all of the sudden the average German citizen is more likely to live in a less densely populated area to support the fact that they produce more CO2 per year than the global average.