Why wouldn't she count? Cause she's a mom? Cause the game has candy? Or what?
As for female assassins, truth is somewhere in the middle. You don't need to make everything from scratch. Procedural adjustments can be made to the male animations and you can use the same animations for females.
I mean come on, women have a slightly different figure, but they have two legs, two arms, one head and so on. They're humans. It's not like the complaint is that birds and dogs were left out of the game.
That said, I'm fine with women being left out being a business decision. They'll now see what the effects of that business decision is on sales, and have the chance to learn for the next version.
Maybe she shouldn't count if you're writing an article about why there are so many female gamers isn't there a female character in Assassin's Creed. My mom is in her mid-fifties and just got an Android tablet to read ebooks and is now addicted to Candy Crush. By that ESA study's standards she's now one of the ~50% female gamer demographic. She is not going to transition into a "hardcore gamer" even if more "hardcore" games have female characters. The statistic is just not useful in the context of the article because "female" contains a lot of disparate demographics.
You don't need to make everything from scratch. Procedural adjustments can be made to the male animations and you can use the same animations for females.
Here, here! Look at the animation in the original Rainbow Six--animations were used across genders, and it worked fine.
Does Lumosity make any claims about improving autism conditions? It's a pretty big leap of logic to believe that a generic brain game system should improve autism range conditions.
"Treats autism" is a medical claim so Luminosity would need to be very careful if they did ever make that claim. Which makes me gently suspicious of all the blog coverage. And specialist blogs for medical conditions can be full of cranks.
Autism isn't just a "bad brain" condition that needs a "make brain better" game. Unfortunately it's a very specific condition with very specific needs.
Calling Lumosity bullshit due to some expectation towards it that it doesn't make is akin to calling vitamin tablets bullshit because they don't cure diabetes.
And yet, I wouldn't have opened yet another article on gamer sexism (I get it, gamer sexism is bad mkay?), but I did find the data point of half the gamers being female very compelling (and useful to mention during meetings).
I feel they almost got the reason right, but not quite.
We're used to hearing media stories about other people's success stories coming up with exotic, creative ideas.
If we're hearing someone else's story, therefore, we're biased to assume it's a success story.
Why would we be hearing for some concept that has come from far away, unless it was a success? If it was a pedestrian failure, we wouldn't hear about it.
While when we work with familiar matter, we kick into a different gear, we rely on experience (and experience often goes against innovative ideas) and we rely on our own skills to decide of an idea is a winner or not.
I think at one point they had plans to do this and anybody would have been able to create and sell sets. This would have been amazing. I think they have changed their mind since, years have past and they now use a kickstarterish system for electing user-created models that are made available to the mass market. Not quite as exciting, but still forward thinking.
Of course you can use their designer tool to create models and order them yourself, but it works with a limited range of parts.
It's sharded, dude. You may want (typically) 3, 5 or 7 machines per shard for redundancy and failover, but there's no limit on the number of shards you may want to have.
For anyone paying attention, the SDK has been specifically modified to allow for:
1) Smaller satellite devices for iPhone (iWatch? I don't know, but something like it. Look for it in the Continuity & notification widget APIs).
2) More varied size devices (higher resolution iPhone? Look for it in the Xcode size "traits" APIs).
3) A hint that Macs may move to ARM in the next couple of years (look for it in the way they're rolling out new graphics APIs like Metal).
4) Apple TV may be getting native apps connected to your iPhone/iPad apps (look for it in the new Extensions APIs).
While none of the above are hard promises about where Apple's going, they pretty much have no choice than spill this out in the open, as they need to release the SDK and prepare devs for the changes at least some time ahead.
It seems their new strategy is to release software/SDK updates in preparation for new hardware in June during WWDC, then we have a few months padding until developers get their air back, and... starting August/September the new hardware starts coming, just in time for school, and just in time for the winter holiday season.
Why wouldn't she count? Cause she's a mom? Cause the game has candy? Or what?
As for female assassins, truth is somewhere in the middle. You don't need to make everything from scratch. Procedural adjustments can be made to the male animations and you can use the same animations for females.
I mean come on, women have a slightly different figure, but they have two legs, two arms, one head and so on. They're humans. It's not like the complaint is that birds and dogs were left out of the game.
That said, I'm fine with women being left out being a business decision. They'll now see what the effects of that business decision is on sales, and have the chance to learn for the next version.