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Anyone found any APIs related to this?

I'd have some other uses for RDMA between Macs.


I found some useful clues here. Looks like it uses the regular InfiniBand RDMA APIs.

https://github.com/Anemll/mlx-rdma/commit/a901dbd3f9eeefc628...


Bravo!


Same, haven't had any problems with IPv6 via Hyperoptic. He might just be unlucky having some defective equipment upstream.


I believe it heavily depends on what kind of infrastructure you are using with them.

If you are on their old legacy network (aka, you have a RJ45 Ethernet jack into your house) you will likely going to have more issues than if you are on their (X)GPON network.

I had IPv6 working for a while on mine, but realize that for some insane reason that there was basically only one v6 prefix across my entire distribution switch (basically the switch shared with a few 100 other properties). so anytime that i was going to get a v6 i was effectively stealing it from another flat/house.

unfortunately trying to get in touch with anyone from Hyper-optic is really tricky, so I just gave up

they have since upgraded some of the infrastructure in the path, mostly moving away from Huawei to Nokia, but I am not entirely sure that has improved the situation.


I'm on Hyperoptic and use IPv6 regularly. Pretty sure it was enabled by default.

I haven't had the same problems this guy has, although I do believe his issues are real.


If you find yourself needing to install Windows 11 for some reason (I'm doing my best to avoid it), you can try this to create a stripped-down Windows 11 installer with most of the crap removed:

https://ntdotdev.wordpress.com/2025/09/06/tiny11-builder-sep...


JPEG-XS is great for low latency, but it uses more bandwidth. We're using it for low-latency image streaming for film/TV post production:

https://www.filmlight.ltd.uk/store/press_releases/filmlight-...

We currently use the IntoPIX CUDA encoder/decoder implementation, and SRT for the low-level transport.

You can definitely achieve end-to-end latencies <16ms over decent networks.

We have customers deploying their machines in data centres and using them in their post-production facilities in the centre of town, usually over a 10GbE link. But I've had others using 1GbE links between countries, running at higher compression ratios.


I've been paying for YouTube premium for probably 2 years now. Never had any inserted ads. Only the "this video is sponsored by" stuff, which you can just skip over.

I can't possibly go back to non-Premium YouTube, and if they mess around with Premium I'll probably be moving on from YouTube.


Yeah DAT was big in electronic music.

Everyone in DnB documentaries talks about going to Music House with DATs to get dubplates cut to play in the clubs later on that evening.

This would have been before CD-Rs were commonplace, early 90s.

https://www.reddit.com/r/DnB/s/hl1MiCvzqD


I believe DAT was also very popular in the 90s "taper" scene. I know someone who used to record Phish shows and I believe that's the format they used.


Could be a candidate for Tiny Tapeout in the future.

https://tinytapeout.com


And unfortunately they have had to lay off half their studio:

https://www.gamesindustry.biz/half-of-myst-developer-cyan-wo...

The news from a lot of games studios has been pretty brutal over the last couple of years.


For a second I thought that article was old because it refers to Firmament as an "upcoming title"


AI generated article maybe based on the X press release post? Most AI is based on out of date training data.


What's wrong with that article? It says it was published two days ago, but talks about the 2018 game Firmament as "upcoming". AI slop? SEO to show articles as more current than they are?


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