Japan defeated the Russian navy in 1905. I guess that means that the Empire of Japan can trivially defeat the Russian Empire if such political entities cared to exist anymore and if the result of a past confrontation was a true benchmark of the current capabilities of the respective armies and economies.
As a team lead, working with people is so... cumbersome. They need time to recharge, lots of encouragement, and a nice place to work in. Give me a coding agent any time!
When you hold a pen in your hand and touch a piece of paper with the tip of the pen, you can "feel" the tip of the pen touching the paper even though what you actually feel is the change in pressure of the pen against your fingers.
Writing linked lists in rust is super easy (just use box, rc etc).
Writingefficient linked lists in rust OTOH requires more advanced concepts.
But that's because the language gives you more guarantees about safety than C++. That safety is not only important for the implementation of your code but also for the memory safety of your code when combined with other code that calls your code
yep, as it should, since memory safety with explicit memory management is complicated. If you use a language that allows you to do it in a non-complicated way it's just shifting the complication somewhere else, and if you're not aware of that you will likely have an unsafe program that will contain memory safety bugs (which often become security issues)
It's as if a LLM is only one part of a brain, not the whole thing.
So of course it doesn't do everything a human does, but it still can do some aspects of mental processes.
Whether "thinking" means "everything a human brain does" or whether "thinking" means a specific cognitive process that we humans do, is a matter of definition.
I'd argue that defining "thinking" independently of "volition" is a useful definition because it allows us to break down things in parts and understand them
"steering" is a word that can lead to confusion because it leverages the intuition that we have with our ground vehicles.
A change in direction in space requires accelerating the vehicle in some direction, the effect of which is just simple vector addition of the velocity vector of the vehicle.
So if you are going with a huge velocity in one direction and you want to change direction significantly in another direction you have to change velocity (accelerate) a lot in order for the combined vectors to produce a significantly different final velocity vector