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I would also recommend the documentary series Apocalypse: World War I which also contains colorized footage and dubbed sound effects.

https://en.wikipedia.org/wiki/Apocalypse:_World_War_I


I'll add a few that I enjoy

Flying Witch - A witch goes to live in the countryside with her relatives as part of her training. Lovely world-building.

Girls' Last Tour - Two girls on a journey through a gigantic post-apocalyptic city. The setting is quite bleak but the story mostly focuses on how the main characters are finding joy in their world.

Aria - The daily lives of apprentice gondoliers in Neo-Venezia, a replica of Venice built on a terraformed Mars.

The manga and anime for all of these are available legally in English. Unfortunately you may have to jump through some hoops if you want to acquire their OSTs, which is a shame because they're all excellent.


You might also enjoy YKK (Yokohama Kaidashi Kikou)[0][1], particularly the manga version, which was my introduction to the genre of slice-of-life years before the Aria seasons (which are absolutely lovely and with a great OST indeed)

Also a great guitar cover of Aria's "Rainbow"[2], most satisfying guitar tab I've had the chance to learn too.

[0] https://tvtropes.org/pmwiki/pmwiki.php/Manga/YokohamaKaidash...

[1] http://www.mangareader.net/yokohama-kaidashi-kikou

[2] https://www.youtube.com/watch?v=7hZ8uMRmRI0


Aria is realy nice and not well known - and that chapter/episode where they visit the onsen in an abandonned mansion that is flowing into the see - incredibly soothing & likely my favorite chapter/episode ever. :)


I'm also strongly suggest these three animes you suggested for iyashikei than moe. Other good stuff: Yuru Camp, Is the order a rabbit?, The helpful fox Senko-san, Nekopara


Not only that but the first 10 minutes of the film were released during a special projection in France and Japan.


>I wonder what kind of anime-focused features will come to the next version of Blender as a result.

Work is currently being done on the LANPR branch as part of the GSoC. This branch is meant to replace the Freestyle system which is currently used for line rendering. [0]

Otherwise we already have the "Shader to RGB" node which is extremely useful to create NPR shaders.

There's also an add-on which can be used to deform a mesh based on greasepencil strokes, I assume 2D animators would love this. [1]

If you're interested in blender NPR news I highly recommend following the BNPR Show on youtube. [2]

[0]: https://wiki.blender.org/wiki/User:Yiming/GSoC2019/Updates

[1]: https://www.youtube.com/watch?v=w3nmEjum8kg

[2]: https://www.youtube.com/watch?v=38ETYyzrTzM&list=PLSMetEtY22...


Oh damn the thing in [1] is NICE. It’s tempting me to spend some time trying to learn Blender/modeling/rigging to see what I can do.

(I am a 2d artist who spent some time in the 2d animation world around 200x.)


Wow. Thank you so much. Non-photorealistic rendering is now so amazing. Real-time!

I've been long out of the loop and am delighted to see it's come so far. Ages ago, I had the notion for kid friendly games, contingent on NPR. But I didn't have the maths or design chops to implement it.

Now that the NPR heavy lifting is done, perhaps my notion is feasible.

Again, thanks for the links. Amazing works.


I hate the "shader to rgb" node. I really wish osl nodes would work in eevee.


The remove doubles operator is now called "Merge by Distance". You can find it in Mesh > Clean Up. That's actually the first thing I added to the new quick favorites menu which you can access with the q key.


I'm glad this mission seems to go way better than the previous one.


They had a presentation at the blender conference about it

https://www.youtube.com/watch?v=iZn3kCsw5D8

Yes, almost everything is made in blender except for some textures which were painted in Substance Painter and volumetric effects like explosions which were generated in FumeFX and Houdini before being imported, rendered and composited in blender.


That was pretty cool. Thank you! I wish they talked a little more about the difficulties they faced and how they solved them. If I remember correctly Ton Roosendaal once said one of the purposes of the Blender Open Movie project is to showcase the Blender is capable of handling complex large projects. After 4 open movie project it must have matured enough that Tangent Animation was able to solve most of their problems themselves! Awesome!


A senior lighting artist on the film mentions a few difficulties in the comments below.

- motion blur render times. (They patched Cycles to use Embree as its ray engine to solve this)

- memory consumption

- lack of UDIM

- clunky compositor

https://www.blendernation.com/2018/08/20/next-gen-blender-pr...


I'm curious to see what kind of impact on ad revenue we'll see in the next couple of days.


>For some reason

That's because it's the voice used to announce the titles of the episodes.

https://www.youtube.com/watch?v=9KV84lt9Kho


Not to mention the frequent horror stories of people having their account closed by google, often by mistake. There's even a link about a story like that right now on the front page. [1] Good luck getting in touch with a human and get your saved games back if that happens to you.

[1]: https://news.ycombinator.com/item?id=19432702


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