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I think the game tries push the player to be as efficient as possible with the information extracted from each clue. While this is true that more evidence is better in real life, it is also the case that finding and analyzing each of these takes time and effort, that need to be used efficiently.


I'm the creator of mystery-o-matic. I'm surprised to see it in HN again (as it was previously discussed) but happy to take any questions about it. Btw, the code to produce the puzzles and the website itself is all open-source: https://github.com/mystery-o-matic/mystery-o-matic.github.io


It's partially inspired by murdle, but I think it is different enough. Murdle is all about logic clue (with some small mini games like find a finger print and such). Mystery-o-matic is about temporal and spatial reasoning, with their own constrains and quirks. It's also open-source (https://github.com/mystery-o-matic/mystery-o-matic.github.io).


The Amiga support is coming: https://www.reddit.com/r/amiga/comments/1gilybh/enter_castle... but still some reverse engineering to do.


A remainder that the game can be played using ScummVM[1]

[1]: https://wiki.scummvm.org/index.php?title=Starship_Titanic


It's also available for purchase on GOG despite not being listed as a place to buy it on the Starship Titanic site.


That game was not really remastered, but instead they "used AI to remaster the original game footage to HD quality using a rare Japanese DVD release of the game". It is also not an official release (the game is not sold in any digital platforms, unfortunately).



There is another HN thread to discuss that release here: https://news.ycombinator.com/item?id=38816506


The comments have been moved to this thread now.



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