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So would a ridiculously slow PHP framework be an example of why we don't code serious web apps with PHP?


It depends. It's not like there's no safe way of using strcpy and sprintf.


The safe way to use strcpy is to use strncpy


no,strncpy is worse than strcpy,the right way is strlcpy.



It's not (strictly) C, though.


C99 compiler won't do, it also requires a GCC extension (statement expressions).


Too serious, too serious. I like the best the version in which each participant starts with a can of beverage in one hand and has to finish it before pulling with both hands.


I disagree. Even in 2014 we have a place for different kinds of new languages. If we didn't, the likes of C++ would live forever with all their shortcomings.


I wonder if there's a (simple syntactical) way to unlink the constness of unique pointers and their targets. It's not a huge obstruction, but seems like an unnecessary restriction not found in the near-equivalent C++ construction.


Yes, you can do it, with Cell and RefCell, though the former is restricted to POD types and the latter comes with some minor runtime overhead.

Inherited mutability is not an unnecessary restriction from the point of view of memory safety. It's critical to Rust's ability to prevent iterator invalidation and related bugs at compile time. The fact that C++ doesn't do it is the source of many of its memory safety problems, such as dangling references and iterator invalidation.


the former is restricted to POD types

I had to look this acronym up. In case anybody else needs a definition:

https://en.wikipedia.org/wiki/Plain_Old_Data_Structures


Within context (the article is for C++ programmers) POD is a commonly used acronym.

If you're a C++ programmer and don't know about POD types (data types with zero implicit C++ behaviors), you should brush up on your fundamentals – it's essential to understand when and why C++ behaviors (i.e. behaviors above and beyond plain C) are invoked implicitly.


I was a bit surprised by the reverse:

  let x = 5
  let mut y = &x
If I understood correctly, x is immutable, but can still be mutated via (*y)?


No, that results in an error. Mutability doesn't inherit through references (`&`).


[disclaimer: still learning Rust]

I believe it actually means that y can be made to reference something other than x.

  let x = 5
  let mut y = &x
  let i = 13
  y = &i
This is similar to C++'s const-pointers and pointers-to-consts, where either a pointer cannot be made to point at something different or the pointer cannot be used to change what it points at.


That actually lets you change what y points at, but you can't mutate x through y. If you want to mutate x, you need something like

    let y = &mut x;
which will result in an error due to x not being mutable.


I'm not sure what you mean about unique pointers and const-ness. Can you explain? You can make unique pointers mutable:

    fn main() {
        let mut x = ~5;
        *x = *x + 1;
        println!("{:d}", *x);
    }
Or did you mean something else?


He means immutability when he says "const-ness". There are four possibilities for mutability of a single pointer:

1. The pointer is mutable, but its contents are immutable.

2. The pointer is immutable, but its contents are mutable.

3. The pointer is immutable and the contents are immutable.

4. The pointer is mutable and its contents are mutable.

Right now for owned pointers Rust gives us (3) and (4), but no obvious way to achieve (1) and (2). Although you might argue that the borrowing semantics give us these powers, just not directly with owned pointers - which we shouldn't be using directly if we're asking for that control, we should be lending them out in a well-controlled manner.


You can use privacy for (1); admittedly it's a little hokey, but I feel it's not worth the added complexity to add field-level immutability directly into the language since you can use other language features to effectively achieve it. `std::cell::Cell` and `std::cell::RefCell` give you (2).


> `std::cell::Cell` and `std::cell::RefCell` give you (2).

What advantages does (2) provide? Isn't it a potential source of errors?


It is, but sometimes you have to do it for practicality. Usually this comes up when people use `Rc<T>`, as that only supports immutable types (so any mutability you want needs to be in the form of `Cell`/`RefCell`).


Would it be better to combine both types (e.g. a MutRc<T> type), and get rid of Cell/RefCell?


I don't think so, because then you'd get an overconservative iterator invalidation checker. For example:

    struct Foo {
        a: Vec<int>,
        b: Vec<int>,
    }

    let foo = Rc::new(RefCell::new(Foo::new(...)));
    for x in foo.borrow_mut().a.mut_iter() {
        for y in foo.borrow_mut().b.mut_iter() {
            // ^^^ FAILURE: a is already borrowed mutably
        }
    }
The failure happens because the RefCell is checking to make sure there are no two `&mut` references at the same time to `Foo`, to prevent iterator invalidation. But this is silly, because it only needs to prevent access to `a` while you're iterating over it, not both `a` and `b`. Changing the definition of `Foo` to this fixes the problem:

    struct Foo {
        a: RefCell<Vec<int>>,
        b: RefCell<Vec<int>>,
    }


Makes sense. Though Cells would really stand out in the code as a potential for race conditions (unless you get a run time failure?). Thanks for the insight.


There is a special bound--Share--that is required on thread-safe data structures and forbids Cell/RefCell. The thread-safe equivalents of Cell and RefCell are Atomic and Mutex, respectively.


Ahh, thank you. And yes, that's what I'd argue.


I'm usually pretty happy that ~T works just like T in terms of ownership and mutability and move-semantics and whatnot. When would you want to unlink that?


Open sourcing is never the end of a good product.


Yep.

-Posted From Linux


I don't think Linux was ever intended as a product.


Perhaps we will. I strongly doubt any of those will be even a slight success, unless released by the Atom team (which the copyleft license wouldn't affect).


They don't have VAT in the US, and their sales tax is a bit different. I'm not sure if it applies to digital purchases.

However, the price difference is often larger than what taxes alone would suggest, but surely localization plays a part here. Still, many European countries would need a reduced price just like the developing countries (to a lesser extent) to have an equal purchasing power compared to the US.


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