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I've been building for some time a local production like environment running in Minikube, deployed in a single `terraform apply` command. The plan is to deploy in one command a couple of home made services, frontend, backend, some websockets in between, and have everything accessible over HTTPS via Ingress resources. That, and all the open source observability tools you can imagine (Grafana/Prometheus/Loki/Tempo), configured and running at once.

See https://github.com/chazapp/o11y.

These last few days I have decided to try getting Kubernetes Gateway API to work, using the implementation of Istio. I have written an `auth` microservices which provides JWTs and published a public JWKS endpoint, and intend to have the API gateway validate tokens and claims to allow access to other services. The plan being to write API services without any knowledge of the authentication systems that happen upstream. If a request reaches them, it's that it had been validated before !


I've been trying to build that very game as a .io game using Phaser3, MatterJS and WebSockets. Thanks a lot for these ! Your articles are one of the most important ressource i've been refering to in order to build it. I'm still struggling with entity interpolation and reconcialiation, but i'm hanging in there and i hope to finish building a complete game loop sometime this year. There are still a lot of issues to fix before reaching that point, but I like what i've built so far: https://mtvs.chaz.pro

Thanks again for these truly useful articles !


Looks very promising, well done!

If your world is going to be tile-based, doing shadow-like visibility should be simpler than if you did arbitrary meshes :)


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