The problem with these engines is you need to become familiar with both Godot as well as the point&click extension making them less suited as a first adventure authoring platform.
Unity, Unreal, Monogame are a few engines via which ambitious games are regularly shipped. Godot is not among them because Godot has very few good games in it, with a terrible use:release ratio, which is in turn because it is primarily a game dev tutorial platform.
I'm not sure if there is any example of a studio or person making their second game in Godot when their first was not, and this rare occurrence seems to me a product of the "wow this shit is just not a serious engine compared to what I was using" effect.
Games are very complicated to make and take a very long time. Any unneeded friction will compound into games not getting shipped at all most of the time. Godot is uniquely frictional outside the basic happy path.
Don't all game engines have a terrible use:release ratio? How did you determine that ratio for Godot and Unity and does it matter? You can't blame the engine for all occurrences of beginners losing interest in building a game.
While 3D is still in heavy development it's actually easier to build simple 2D games in Godot. You can finish a simple game before the Unity installer is finished.
Game engines aren't a fixed thing either. Assuming improvements continue Godot will get easier to use and gain market share.
No, it isn't. Lots of non-trivial OSS desktop applications are clearly made by people with no interest in aligning with expected desktop GUI behavior. From Gimp with dozens of windows to LibreOffice which is slow and has bad font rendering. And those are the 'poster apps' for FOSS desktops, lots of apps are worse.
Gimp's single window mode was made the default years ago now, so that's not a great example anymore - there's scientific software that uses that paradigm that might work better, but most of that isn't OSS. Also, Libreoffice being slow and having bad font rendering seems pretty inline with Word nowadays...
The best way to draw a circle in gimp is still the awkward select -> foreground fill workflow. At this point this example is beating a dead horse, but the horse shall continue to be beaten until a proper ellipse tool is added.
Depends on your system. A few years ago I ran it on a MacBook where scrolling on an empty page took ages. Seems nobody tried it out on a Mac before releasing the port since it was totally unusable. Hopefully it's fixed now, but I wouldn't recommend a piece of software I don't trust to anyone.
The problem is knowing which lane keeping assist systems are good and which are not. Every dealer just treats it as a 'checkbox' item and implementations vary by model and year.
Had a Kia loaner a few years back that to my surprise tried to actively kill me by repeatedly steering into oncoming traffic on a provincial road. I really prefer steering myself to last-second correcting a temperamental computer.
> The problem is knowing which lane keeping assist systems are good and which are not. Every dealer just treats it as a 'checkbox' item and implementations vary by model and year.
Yep, I agree.
I used to travel to my parent's home 300km away once a month, and changing from a 2010 no-assist car to a Tesla Model 3 with AP (not FSD) back in 2019 was a game changer. I used to drive there on a Friday evening after work, and I basically collapsed into bed when I got there. With AP I was still tired of course, but also still functioning and way more alert. In my experience Tesla's AP UX is very good: chime when engaging, chime when disengaging, you don't need to look at the screen to know the state you're in, and if you touch controls it lets you know (via chime) and deactivates.
One of the most horrible UXes for me has been on a new Hyundai i10 with the basic lane assist (and I know it's very similar on a new VW Golf that my cousin is leasing):
- there's no chimes, you're forced to look at the screen at the center of the dashboard
- said display is 100x400 (or sth similar) 16-color pixel screen in the center of the dashboard
- out of said display, you need to look in the very corner for an icon of 10x10 pixels that can be yellow, green or white (which under low backlight/high contrast conditions can be tough to decipher)
- lane-keep is on by default at every car start, and tends to butt in on twisty roads (very common where I live), so half-way through a turn you'll feel the steering wheel literally lose force-feedback, while you're still applying force, and swearing ensues
- someone thought that constantly reminding people of the speed limits was a good idea, so the car will scream incessantly at you for being 50.1 over 50
- but will happily let you change lanes and re-engage auto-steer automatically (you need to manually enable this) while doing 120km/h on the highway without any hint that it's re-engaging automatically
- the speed warning is yet another setting that you can turn off at runtime, but you can't persist properly
- auto-steer, after is manually engaged, will stay happily engaged even after you leave they highway and are at very low speeds, and will try to correct you when doing roundabouts
I think the Tesla UX is way better there, and I think regulatory bodies should start preventing things like the i10 assist to be sold to customers, because they're actively dangerous. I've literally had minor heart attacks due to the lane-keep butting in on twisty roads - I thought the front tires were slipping for some reason.
I was driving until not long ago a VW with all those systems and, while less pleasant than the current Audi, I never met any of those inconveniences you met. Yes I know sample size, but... So, lane assist had zero visuals involved - activated or not activated, and giving your wheel a soft bump in that direction (it never tried hard turns, for better or for worse). The downside is that construction sites with colorful lines would indeed confuse it, so you'd either press the disable button, or keep your hands on the wheel (wife complained about it, but for me it was acceptable). The Audi handles construction sites perfectly, so far (soon a year). Speed limits meant on both cars only a visual some place, so you could ignore it (Audi highlights on the HUD the speed limit). So all in all, I believe Hyundai f'up it big time, or something got really wrong in that car - a perfectly good reason to give it up either way.
My Dell Ultrasharp 4K also doesn't flicker and has DSC enabled according to the on screen menu. At work there are a few old Iiyama 4K screens that flicker though, but I don't know if they even understand DSC.
I've got a 4K Samsung Odyssey that I have come to hate because of it's extreme slowness and weird behaviour (I do not recommend this line), but I haven't had any problems with flickering with either M1s or M3s.
Of course people have different hearing, but the audiophile market is overflowing with snake-oil stuff like 'oxygen free copper' cables to 'acoustic resonator discs'.
Nobody's proven any of that stuff results in better sound quality (or even different quality after you graduate from junk stuff to reasonable equipment). Seems like an awfully expensive way of experiencing the placebo effect to me.
I know someone who spent upwards of $10k on a single 3-foot HDMI cable that was 'infused with Peruvian copper'. He says it makes the colors "more true".
2010 was the year Volvo ownership went to Geely, so your xc60 was designed and built under Ford ownership. The xc60 is a big, expensive SUV (at least for us EU residents) so presumably there should be a quality engine in there.
Some smaller models at the time had a PSA (Ford/Peugeot) engine which don't come anywhere near 300k before blowing up (or simply becoming very expensive to maintain).
The latest electric EX30 model reuses the Chinese built Zeekr X design. Seems like they drive ok, but if they can get 300k remains to be seen. Haven't seen any used with more than around 50k on them.
I drove the EX30 for a few days as a loaner. Build quality is nothing in comparison to what e.g. the XC40 provides. I get it, it's cheaper, but it does not feel like it's a Volvo any more.
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