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I'm a big fan of Monodraw and use it frequently for ASCII assets / animations for https://oxide.computer.

I'd love some scripting features, to create and edit designs through code. But I'm aware my use case is a little niche.


That animated ascii art on your site is really cool, something I will definitely have to keep in mind for documenting some of my projects in future.


Nice! I was wondering if it would be good for making ascii art assets for roguelike games (for example: https://www.gridsagegames.com/blog/2014/12/cogmind-ascii-art... or https://www.markrjohnsongames.com/games/ultima-ratio-regum/) - some of the art you've made for oxide thinks it must be good for that!


The Cogmind dev made his own tool called REXPaint which is mentioned elsewhere on this page.


Yeah I'm very familiar with Josh Ge and Rex - my current project uses rex files for loading images - I just have a lot of metadata I bake in through hacky ways and rex format is not very flexible - rexpaint is great though


You "little niche" use case inspired me, really beautiful


Yep, you can see a little more on the [blog](https://oxide.computer/blog/a-tool-for-discussion) or the most recent [podcast](https://oxide.computer/podcasts/oxide-and-friends/2065190). The API and site repos are also public.


You may be happy (or unhappy) to know that was definitely considered – it felt a little more trouble than it was worth, and dare I say a little too on the nose?

We did manage to get a neat PCI vendor ID: https://pcisig.com/membership/member-companies?combine=01de


Haha yes, definitely a little too obvious. I love your branding by the way, great work!


They are very fun to make as well! I've built my own mini-lib on top of this ASCII rendering library (https://github.com/ertdfgcvb/play.core).

I design them in Monodraw, pass it through a janky converter I wrote that converts text into a json grid of characters. I then render a number of layers that get combined, which is a mix of the static art layer, and others generated from functions that spit out a similar cell based frame.

If you're interested: https://gist.github.com/benjaminleonard/c913ddbf23fe7a70f9c2...

And for what it's worth there's this ASCII game: https://twitter.com/StoneStoryRPG


Sorry about that, fixed – you can find that information on the specs page now


These have been online for a few months actually, though the release notes have only just been added.


All of our sites and indeed the web console itself are driven by the same design system and we are planning on a light theme as soon as we can.

Thanks!


All the positions on the site currently are remote friendly. I work for Oxide remotely from the UK – you just need a reasonable overlap with PT, I overlap four hours most days.


I'm curious how that works with the one-salary policy.


Everyone is paid the same, regardless of location.


I won't claim to know how salaries work in the US, but from what I know in some other countries, there is an employer overhead to salary, so for a salary of x, the employer is actually lining up x times k, with k larger than 1. However, if you're not in the US, you're either an independent contractor or an employee in a GEO or something of the sort.

In the first case, you would bill something and get a salary out of it. If you bill x, a) your income is in dollars rather than local currency, which from experience is not great, b) you cost less to the company than US employees who cost x times k, c) you have to pay your own overhead before making it a salary. So if you bill x, your salary is less than x, and you still have to pay taxes on that salary.

If GEO or other similar arrangement, you're usually paid in local currency, presumably an amount corresponding to x at a given date, and that has extra overhead for the employer different from what a normal employee would cost.

Either way, "everyone is paid the same, regardless of location" doesn't clarify much. Thus my original question.


Sure, in that case – as I understand it is everyone's pre-tax salary is the same, so your take home pay obviously depends on where you're a resident.

Currently we are using a remote hiring platform with local legal entities, so you'll get paid in local currency and receive local benefits. I'm based in the UK, I don't have the overhead of medical insurance, but the platform itself has costs and I'm not sure how much the costs of a UK employee compare to other countries.

But, we don't have many international employees, so the setup might change in the future or depending on the individual. When I first started, I briefly worked part-time as an independent contractor.


Apologies, pushing a fix now. I broke this earlier today!


Much better - thanks!


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