Question, how familiar are you with the used technologies? My experience on where Ai have been useful so far is things I don't have a good understanding on but, when I do, its a different ball game, mostly because coding it directly seems faster since I know exactly the behaviour I am looking for and I am not having to deal with unintended consequences.
I see it as the Alice cat thing, when you don't know where you going, any road will take you there. So its been great for exploratory work and prototyping.
Yeah, I'm very familiar with the tech, I've been interested in games dev and web dev for a few decades now. So you could be right, that the models aren't ready to "play on their own" yet.
I tried doing a warcraft 1 clone, but that felt too complex for the model being used (openai 4.1). That model was just the default setting in copilot.
I dug a little deeper this morning, and it turns out I hadn't actually enabled my copilot 'pro' mode, which has granted access to some more current or dev focused models. So I'll take them for a spin to see what they're capable of.
My goal here is to roughly get a sense for when a task is too complex for an "agent" to handle.
I also want to try adding custom tools to suit certain project needs. For example, Unreal Engine has a python editor interface, so I'd like to have an agent drive the editor to build something. I have my doubts.
Once I have a feeling for what level of complexity can be handled, I'll see if I can manage the tools better using this understanding, by breaking large and complex projects into appropriate chunks of work / complexity.
I will. I'm just trying to evaluate the tools on a medium size task. I'm trying copilot's agent mode with the goal of creating a warcraft 1 clone. Or something resembling it.
Given my interest in games and demos, I feel the opposite. I'm always in search of the real-time method that looks plausible and can cover huge areas in 3d space.
Computational accuracy is not important to me at all.
I thought I recognized your handle! You wrote the "A Primer on Bézier Curves" article. Thanks for providing that amazing resource, it's been invaluable during my learning process.
What they are, and what people call things, are two different things though. Ran into lots of folks calling them Frenet frames while looking this up myself several years ago.
As an Australian, is the best approach to encrypt all my storage and communications? Is that even possible when the potential threat is the government?
This is always the best approach. It's not like you need to make it perfect and unbreakable, just annoying enough to get in to relative to the value of doing so.
I wholeheartedly disagree with this assessment of Apple. As a long time business owner and developer, I've had nothing but pain as a developer working with Apple technologies.
We've created over 100 cross platform experiences, and I'm seriously considering a #FckApple tattoo.
I know that feeling. I was going to write a post about how Apple's review process made us change our how business because we couldn't afford to fight with them even when we are in the right.
Fun!
I'd love to be able to add triplets.
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