People keep bringing dead Bose bluetooth speakers to our repair café. These are a lot more expensive than the competitors. Bose has a reputation so people think they’ll last longer, but they don’t, they’ll fail just out of warranty just like cheaper brands. They also don’t sound meaningfully better. And they’re not at all engineered to be repaired. I’d avoid.
I personally prefer corded headphones and mains powered speakers, but if I were to buy a small wireless speaker I would buy a cheaper brand and ideally second hand, because this category of devices are basically consumables.
> To be more specific, Sound Reproduction Fidelity is not the same as Pleasant Music
If a speaker reproduces some music with 100% accuracy and the result is unpleasant, doesn’t that just mean the original music—as created by the artist—is unpleasant?
Where possible, I’d prefer a speaker that respects the artist’s decisions instead of inserting itself into the creative process.
Unless you are listening through the same studio monitors in the same room or headphones as the mixing engineer, it will never be the same.
IMHO, people place too much importance on "accuracy". While accuracy might be objectively measured, it means nothing when it comes to individual taste.
There’s a whole field of research on this (look up Floyd Toole) - while any one individual can have skewed taste, on aggregate people prefer speakers that are as close to neutral as possible.
Signal reproduction matters quite a bit more for music production than it does for music listening and enjoyment. That's why producers and engineers look for 'monitors', rather than hi-fi speakers.
Hi-fi speakers, tube amps, and other accessories generally "degrade" the sound with added harmonics and natural smile EQs. That's what makes them sound more pleasing.
(I'm not disagreeing with you, just adding more color.)
You can certainly measure it, but the catch is that there is not always a single "correct" value. So just because you can measure what the speakers are outputting and then adjust it, it doesn't mean there is one correct output value.
Yeah that was a very interesting thing to learn. When my room was being tuned (after being built to a specification for acoustics) the acoustician then actually tuned in several switchable curves because it was so flat in response he wanted to make it sound more natural to work in.
There's arguably a subjective quality to sound enjoyment, though. The fidelity of reproduction can be measured, but I'd argue there's personal preference in the types of artifacts generated by inaccuracies in reproduction.
you can absolutely quantify certain metrics, and you can even generalize what "good" is by surveying listener preference but that isn't the same thing as any one individual's subjective preference.
Bose in general (there are many models...) is not what I'd call high-fidelity. It doesn't mean you can't enjoy your music or your movies with it. Just don't buy this if you care about transparency, otherwise it's usually a pleasing hearing experience. Their PA line is IMO overpriced and sacrifices too much to the design and weight.
I've been playing with the idea for a bit, can you give me an order of magnitude for "entry-level HiFi"? Even if that's an oxymoron, how many zeroes does it take to get an experience that's noticeably superior to, say, default car speakers or built-in Smart TV speakers?
It's like buying a gun or a car, there are all kinds of offers and all kinds of prices. You should be able to find great offers with amp+speakers under 1k€, including VAT. Probably even less with 2.0 or 2.1 systems.
It doesn't usually take much, because very few cars or TVs come with powered subwoofers or 6x9s or quality tweeters. Second hand amps, receivers, etc. are usually a good deal, entry-level speakers are pretty cheap new though.
Similar experience, even after picking up the new airpod pro 3's (the hearing aid stuff i great for my ailing ears) I still prefer, when I'm sitting at my desk working while listening to music, the quietcomfort 2 earbuds. The noise cancellation is hands down better than apple's an it's a more comfortable fit.
C# supports top-level functions as well, that's not the issue. But, just to give a simple example, in TS you can do things like:
var foo: { bar: { baz: string } }
which have no equivalent in C#, because it doesn't have anonymous struct types, and its typing system is almost entirely nominal. Go, on the other hand, can translate this directly pretty much mechanically:
var foo struct { bar struct { baz string } }
And keep in mind that they aren't completely ditching the existing implementation, either, so for a while they're going to have to e.g. fix bugs in both side by side. It helps when the code can also be mapped almost 1:1.
Considering how fast the TypeScript compiler is, the TypeGo -> Go transpilation might as well be similar (up to a constant factor) in speed to Go compilation itself.
I'd give it a try. As a highly enthusiastic Go programmer, a powerful TypeScript-like type system is something I'd welcome in Go with open arms.
Speaking as both a D&D DM and player, the "sub-optimal game play" makes the campaign more fun, more diverse, and offers more thoroughly enjoyable role-playing and problem solving opportunities. It doesn't make it less fun.
Not to mention that D&D rules aren't carved in stone. I've never encountered a DM or D&D group that wouldn't allow players the leeway to create a barbarian gnome or half-orc wizard with their desired stats, if that was important to them.
The changes WoTC made are bad, and make everything less fun and more generic. Their intentions were good, but what they've done really isn't helpful or good at all.
An experienced DM can of course let their players create whatever character they want, but a less experienced DM might be concerned about balance/fairness/implications of bending the rules. By creating an alternative, flexible rule for ability scores, a table can feel confident that the characters they build are still balanced.
> The changes WoTC made are bad, and make everything less fun and more generic. Their intentions were good, but what they've done really isn't helpful or good at all.
As you said above, the DM and table can agree to whatever constraints they want for the game, including using the old ability scores.
Being able to search in the past for a half-remembered conversation sounds great until you have idiotic, asinine corporate data retention policies that require anything beyond 90 days to be deleted anyway, for some bullshit reason like being open to litigation or whatever and that being subject to discovery.
The company I work for has the same chat retention policy, but despite that, even being able to go back just 90 days has proven very useful!
This may be subjective. Bose might sound good to some people's ears and less good to other people's ears.