Maybe that person went to a place where they could get Internet, downloaded the game to a suitable storage medium and dragged it over from there into their steam folder at home.
I would not say that this will necessarily be hugely expensive. People who would have waited for a crack would not have paid anyways. The only impact is them getting to play the game at the same time as everybody else.
Based on how many games using only the in-built DRM in Steam are cracked I'd guess that "lock-in" is really not that big of an issue, if at all.
Other DRMs are far more invasive than the Steam DRM.
> 2. They demand full support from game devs, despite only making up an absolutely tiny fraction of the customer base. They routinely make up less then 0.1% of sales (!), but cause 20%+ of support tickets[0]. No sane business in the world would sink 20% of their support budget into 0.1% of their revenue.
There's also the opposite story told by some indie devs, where linux user actually make up a significant portion of sales and also provide very technical support requests/bug fixes.
I'll see if I can find the article where I read this somewhere.
This is Gold, though I'm not sure if this is satire.
Especially point 8 sounds like satire, but maybe that's just my Linux-infected brain and not what normal people think.