> Will the SECOND GROUP leak the source code? Is the SECOND GROUP telling the truth? Did the SECOND GROUP lie and have access to Ubisoft code this whole time? Was it MongoBleed? Will the FIRST GROUP get pinned for this? Who is this mysterious THIRD GROUP? Is this group related to any of the other groups?
This read to me like the end of a soap opera. Tune in tomorrow to find out!
While I understand what you're saying, it's pretty clear what is meant is "$X worth at the price they currently sell for". When there's a story about an object in space made of gold worth 100s of trillians of dollars, nobody believes it would really sell for that much if we captured it and mined all the gold; because the value of gold would plummet based purely on it's existence.
But I agree with you that it would be put into a court document as "it cost us this much" for the full amount, vs the amount they were likely to ever be able to sell (and can't, now that everyone got it for free, so the value is $0)
The market cap is unambiguous, a more correct estimate of "how much to buy all the shares?" is situational and would just distract from getting the point across.
Not really. If a company were to manufacture a substantially large number of shares out of nothing (no additional investment money or other value entering the company) then the market cap would not go up. It would stay the same and per-share value would go down.
The market is mostly reasonable about who can and will sell their shares. If a big mover does sell a lot of their shares at once, the price will fall. Most big holders will slowly sell off shares for this reason.
In the other direction, it’s also understood that the cost to acquire all shares of a company is more than the market cap of a company. This is why you see acquisition prices being significantly higher than the last funding round valuation, or public shares popping on announcement of an acquisition attempt.
> In other words, assume you are the second owner in all cases when it comes to certified medical equipment.
By that logic, _any_ company can effectively ignore the GPL constraints by just selling it to a reseller, first; one that they have a contract with to _not_ offer the source code when they re-sell it.
It is my understanding that, if I use GPL in my code, and I distribute it to someone that then re-distributes it to someone else... the GPL is still binding. I don't see why that wouldn't be the case with hardware using GPL'd software.
Would you disagree with this logic?
You distribute GPL code to me on a dvd. I give that dvd to someone else. I have not made a copy of the source code, so copyright does not come into this. If instead I copied the dvd and emailed the iso to someone else I would be distributing and copyright comes into it.
No it doesn't. It can not bind someone that has not agreed to it. A failure to agree might mean they are infringing on copy-right and is liable for damages, but it is wrong to say it binds everyone that distributes it.
They are distributing it without the right to distribute it. The only thing that allows them to distribute it is agreeing to the license/contract to do it in a specific way. If they don't do that, they don't have the right to distribute it. The person they got it from saying otherwise doesn't change that.
the license travels with the copy, it is what allows the copy.
if the license does not travel with the copy, then the copy is unlicensed and is a copyright violation. the license carries restrictions and grants rights. those aspects cannot be violated or the license ceases to exist.
you don't know what you are talking about, so stop guessing.
You've pretty much described the "what it is for" for a large percentage of industrial inventions. Clearly, however, the world would be worse off without many of them.
The fact that there exist things created in the pursuit of money that are of questionable benefit to society... does not, in ANY way, negate the fact that there are MANY things created via the same motivation that are a benefit to society.
I love the idea of "tabs for indents, spaces for alignment", but I don't even bring it up anymore because it (the combination of the two) sets so many people off. I also like the idea of elastic tabs, but that requires editor buy-in.
All that being said, I've very much a "as long as everyone working on the code does it the same, I'll be fine" sort of person. We use spaces for everything, with defined indent levels, where I am, and it works just fine.
As can a photo of one (sorry, I don't have a good example of that).
And, both a camera and AI are an example of "using a tool to create an image of something". Both involve a creator to determine what picture is created; but the tool is central/crucial to the creation.
When I was about 12 a car crashed in my quiet street (somebody tried to drive it through a concrete fence), so the next day I sat in the street and did an ink drawing of the wreckage with a mapping pen nib. That was excellent art. Then I stole one of the gigantic suspension springs and took it home to use as a stool, which by some silly definitions was also an act of art. But this all evades the original question about whether the actual car crash is art for evoking feelings, or whether art in fact must involve pictures, or human communication, or what. It's one of the impossible definitions, along with "intelligence" and "freedom". I'm a fan of "I know it when I see it".
I would never argue that a painting of a car crash couldn’t be art. It’s funny your bringing up that a camera is a tool for creating art; I also hold photographic art in lower esteem than other kinds of visual art (though I still think some kind of photography can be art).
At a certain point, we need to be realistic about the amount of effort involved in artistic creation. Here’s a thought experiment: someone puts two paintings in a photocopier and makes a single sheet of paper with both paintings. Did that person create art? They certainly had the vision to put those two specific paintings together, and they used a tool to create that vision in reality!
> Here’s a thought experiment: someone puts two paintings in a photocopier and makes a single sheet of paper with both paintings. Did that person create art?
Yeah, it gets really murky there. For that specific thought experiment, I would say it depends on if it's something that people will see and think about and talk about, etc. For example, a collection of pairs of images of people that were assassinated over the years and an image of their assassin would certain get people talking (some in a good way, some bad).
When it comes to effort, I think that's only a factor, too; and not even necessarily a good one. There's art out there like
- Someone taped a banana to a wall (and included instructions for taping another banana to replace it)
- Someone (literally) threw a few cans of paint at a canvas and created something chaotic looking
Both of those things are "low effort" at first glance. But someone spent time thinking about it, and what they wanted to do, and what people might think of it. And, without a doubt, there's people that would refer to both as art.
It's going to be "creativity" (another hazy definition!) rather than effort, though. Photography, often said to be all about framing, seems very low effort. You might take one lucky snap. Then the effort can be claimed to be in years of getting ready to be lucky, which is a fair point, but that displaced effort isn't really in the specific photo. Besides, maybe you're a very happy photographer, loved every minute of learning your craft, and found it no effort at all, just really interesting.
Yeah, photography (editing aside) is about having taste and getting lucky. A good photographer can of course raise their odds of getting lucky, but still. There's some technique in there too, but that's really not all that complicated. That said, I think few things match a good photo. There's something about a photo subject being real that I find fascinating. A photo exhibition does not display the imagination of the photographers, but rather the incredible in the real world.
> But it's not really convenient, especially on a trackpad
From my experience, there's nothing convenient about a trackpad; pretty much ever. About the only thing they do better than a normal mouse is scrolling left/right, and that's only marginally. I bring a mouse with me when I take my laptop somewhere because I hate the trackpad so much.
When you have scrolling set to more than one line at a time, the item movement skips down multiple spots at a time. For example, when I click pick and scroll down once, it jumps down two spots (One moves to between Three and Four).
When I clicked Pick, it wasn't obvious to me what I was doing next. At first, I scrolled and didn't even notice it moved. I think the post I'm replying to includes changes that would remove that issue, so I'm mostly just re-iterating the idea that it needs more obvious clues as to what's going on.
This read to me like the end of a soap opera. Tune in tomorrow to find out!
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