| 1. | | IActionable: Free game mechanics for startups (iactionable.com) |
| 11 points by ryanelkins on Feb 16, 2011 | past | 5 comments |
|
| 2. | | Imagining the Tenth Dimension (tenthdimension.com) |
| 1 point by ryanelkins on Jan 28, 2011 | past |
|
| 3. | | Gamification, Pointsification and Embarrassment (Effects of gamification) (katiepiatt.blogspot.com) |
| 1 point by ryanelkins on Nov 9, 2010 | past |
|
| 4. | | Ask HN: What does "the Cloud" mean to you? |
| 27 points by ryanelkins on Sept 5, 2010 | past | 56 comments |
|
| 5. | | Having Fun Isn't Always the Point (Game Mechanics) (gametheoryonline.com) |
| 4 points by ryanelkins on Aug 16, 2010 | past |
|
| 6. | | In Search of the Mythical VP Sales & Marketing (interwest.com) |
| 2 points by ryanelkins on Aug 11, 2010 | past |
|
| 7. | | Why Game Thinking is a Bigger Idea Than Game Mechanics (gauravonomics.com) |
| 2 points by ryanelkins on Aug 7, 2010 | past |
|
| 8. | | From Design Thinking to Game Thinking (gauravonomics.com) |
| 1 point by ryanelkins on Aug 6, 2010 | past |
|
| 9. | | Keep Your jQuery Code Simple with Templates (reybango.com) |
| 2 points by ryanelkins on Aug 3, 2010 | past |
|
| 10. | | The New Games People Play: How Game Mechanics Have Changed In The Age Of Social (techcrunch.com) |
| 2 points by ryanelkins on Aug 2, 2010 | past |
|
| 11. | | Why You Should Not Integrate Game Mechanics Into Your Service (gauravonomics.com) |
| 15 points by ryanelkins on July 15, 2010 | past | 10 comments |
|
| 12. | | When Game Mechanics Go Bad (xoxco.com) |
| 2 points by ryanelkins on July 5, 2010 | past |
|
| 13. | | Thomas Jefferson originally called American citizens 'subjects' (nydailynews.com) |
| 1 point by ryanelkins on July 5, 2010 | past |
|
| 14. | | The Rise of the "Game Mechanic in a Box" (readwriteweb.com) |
| 2 points by ryanelkins on July 2, 2010 | past | 1 comment |
|
| 15. | | Source of the famous “Now you have two problems” quote (2006) (regex.info) |
| 1 point by ryanelkins on June 29, 2010 | past |
|
| 16. | | Why are we typing passwords twice? (unwrongest.com) |
| 1 point by ryanelkins on June 29, 2010 | past |
|
| 17. | | Game Mechanics at Work and Play (competingonexecution.com) |
| 1 point by ryanelkins on June 28, 2010 | past |
|
| 18. | | Why We Check In: The Reasons People Use Location-Based Social Networks (readwriteweb.com) |
| 1 point by ryanelkins on June 28, 2010 | past |
|
| 19. | | Nobody is Thinking About Your Product (usersknow.blogspot.com) |
| 7 points by ryanelkins on June 25, 2010 | past |
|
| 20. | | The New York Times Should Look to Game Mechanics (breakingmedia.com) |
| 4 points by ryanelkins on June 22, 2010 | past | 1 comment |
|
| 21. | | Top How to Make Your Site More Fun (mashable.com) |
| 3 points by ryanelkins on June 17, 2010 | past |
|
| 22. | | All the Web's a Game (slideshare.net) |
| 2 points by ryanelkins on June 15, 2010 | past | 1 comment |
|
| 23. | | CrowdCast Brings Game Mechanics to the Enterprise (jeffnolan.com) |
| 2 points by ryanelkins on June 14, 2010 | past |
|
| 24. | | How Tutorials Make or Break Your Social Game (Part II) (gamedesignaspect.blogspot.com) |
| 2 points by ryanelkins on June 13, 2010 | past |
|
| 25. | | Lithium CEO: how game mechanics changes enterprise communities (scobleizer.com) |
| 1 point by ryanelkins on June 13, 2010 | past |
|
| 26. | | Increase Your User Activity with Points, Badges and Status (sixrevisions.com) |
| 2 points by ryanelkins on June 10, 2010 | past | 1 comment |
|
| 27. | | The Real Value of Virtual Currency (bigdoor.com) |
| 2 points by ryanelkins on June 9, 2010 | past |
|
| 28. | | Ask HN: How do you pay yourselves? |
| 12 points by ryanelkins on June 4, 2010 | past | 8 comments |
|
| 29. | | Achievement Design 101 (gamasutra.com) |
| 2 points by ryanelkins on June 4, 2010 | past |
|
| 30. | | Just add points? What UX can (and cannot) learn from games (slideshare.net) |
| 4 points by ryanelkins on June 3, 2010 | past |
|
|
| More |